Dazzle Device

Dazzle Device

Conditions d. 20. PFSRDIf more than one condition affects a character, apply them all. The iPhone 7 doesnt have a place to plug in headphones, but that is far from its worst shortcoming. The new device is an example of how Apples. The latest drivers for EasyCap, EzCAP and Dazzle video capture devices. Dazzle Device' title='Dazzle Device' />If effects cant combine, apply the most severe effect. Antagonized3. PPSource Psychological Combat. An antagonized creature can only target its antagonist the one who caused the antagonized condition with hostile actions. A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature. Furthermore, an antagonized creature does not threaten any opponents except its antagonist it cannot make attacks of opportunity or be used to determine flanking bonuses against other opponents. A creature is no longer antagonized if its antagonist is helpless, unconscious, or cannot participate in combat. If an antagonized creature uses an ability that targets multiple creatures, the antagonist must be chosen among these targets. If an antagonized creature uses an ability that targets an area, its antagonist must be within the abilitys targeted area. On each round after the first, an antagonized creature may attempt a Sense Motive skill check to realize the folly of its actions during its turn as a swift action. This skill check is opposed by the antagonists original antagonize skill check. If the creature succeeds on its Sense Motive skill check, the antagonized condition ends, but the creature suffers a 2 penalty on attack rolls and a 2 penalty to the saving throw DC of its abilities and any spells it casts for 1 minute. These penalties do not apply against the antagonist. Bleed. A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 1. Heal check or through the application of any spell that cures hit point damage even if the bleed is ability damage. Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage. Blinded. The creature cannot see. It takes a 2 penalty to Armor Class, loses its Dexterity bonus to AC if any, and takes a 4 penalty on most Strength and Dexterity based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision such as reading and Perception checks based on sight automatically fail. All opponents are considered to have total concealment 5. Blind creatures must make a DC 1. Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them. Broken. Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item. If the item is a weapon, any attacks made with the item suffer a 2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 2. If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Broken armor doubles its armor check penalty on skills. If the item is a tool needed for a skill, any skill check made with the item takes a 2 penalty. If the item is a wand or staff, it uses up twice as many charges when used. If the item does not fit into any of these categories, the broken condition has no effect on its use. Items with the broken condition, regardless of type, are worth 7. If the item is magical, it can only be repaired with a mending or make whole spell cast by a character with a caster level equal to or higher than the items. Items lose the broken condition if the spell restores the object to half its original hit points or higher. Non magical items can be repaired in a similar fashion, or through the Craft skill used to create it. Generally speaking, this requires a DC 2. Craft check and 1 hour of work per point of damage to be repaired. Most craftsmen charge one tenth the items total cost to repair such damage more if the item is badly damaged or ruined. Special Note on Ships Ships, and sometimes their means of propulsionare objects, and like any other object, when they take damage in excess of half their hit points, they gain the broken condition. When a ship gains the broken condition, it takes a 2 penalty to AC, on sailing checks, saving throws, and on combat maneuver checks. If a ship or its means of propulsion becomes broken, the ships maximum speed is halved and the ship can no longer gain the upper hand until repaired. If the ship is in motion and traveling faster than its new maximum speed, it automatically decelerates to its new maximum speed from Advanced Naval Combat. Confused. A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight. Roll on the following table at the beginning of each confused subjects turn each round to see what the subject does in that round. Behavior. 012. 5Act normally. Do nothing but babble incoherently. Deal 1d. 8 points of damage Str modifier to self with item in hand. Attack nearest creature for this purpose, a familiar counts as part of the subjects self. A confused creature who cant carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking either because of its most recent action or because it has just been attacked. Cowering. The character is frozen in fear and can take no actions. A cowering character takes a 2 penalty to Armor Class and loses his Dexterity bonus if any. Dazed. The creature is unable to act normally. Rip Game Boy Sprites Inc. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round. Dazzled. The creature is unable to see well because of over stimulation of the eyes. A dazzled creature takes a 1 penalty on attack rolls and sight based Perception checks. The last 3. 5 Dungeons Dragons FAQ that was released by Wizards of the Coast stated that a dead body is treated as an object, and thus it can be damaged using the rules for Smashing an Object. As far as we d. 20pfsrd. Pathfinder so whether or not this is true in your campaign should be considered GM discretion. Dead. The characters hit points are reduced to a negative amount equal to his Constitution score, his Constitution drops to 0, or he is killed outright by a spell or effect. The characters soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death depending on the spell or device. Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies. Deafened. A deafened character cannot hear. He takes a 4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a 4 penalty on opposed Perception checks, and has a 2. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them. April 9, 2. 00. 9 When Somali pirates armed with RPGs attacked the luxury cruise ship Seaborn Spirit in November 2. The ship was fitted with a clever bit of tech called the Long Range Acoustic Device LRAD, a system which can emit painfully loud sound frequencies that are concentrated in a narrow beam and easily direct them at a target, not unlike using a spotlight. The American Technology Corporation, led by its founder Woody Norris, developed the LRAD following the bombing of the USS Cole in October 2. Designed to enforce safe zones around US military vessels, the device can be set at a frequency up to 1. B to first warn any craft approaching a military vessel to change course. If the craft doesnt comply, then the frequency can be cranked up to 1. B, producing a loud, irritating and potentially painful noise. The idea is to act as a deterrent and avoid employing lethal force. The technology also has been incorporated into another piece of military hardware a nifty communication tool called the Phraselator. The implement is designed to give specific instructions and warnings in a range of languages. Again, if they arent followed, the Phraselator sounds a loud and, if necessary, painful warning. The LRAD has found civilian uses, too, in controlling crowds and evacuating buildings. The New York Police Department City used the LRAD during protests at the 2. Republican National Convention. Georgian police also used the technology on protesters in Tbilisi in November 2. The LRAD is also being tested in areas of Iraq and prison camps, such as Camp Bucca. In February, this year, Japanese whalers controversially used a sonic device against anti whaling activists. Captain Paul Watson of the Sea Shepherd Conservation Society claimed that such a weapon was used against one of its helicopters, forcing it to back off and injuring an activist. Activists aboard the conservation ship, The Steve Irwin, supported these claims with photographs of the incident. Police and US military are using the LRAD to provide warnings from up to 3. MRAD and LRAD5. 00. However, it is its use as a non lethal weapon to quell civil disturbance and disobedience that has attracted criticism from human rights groups, who argue that sounds louder than 9. B potentially damage hearing. The LRADs success in warding off attacks has also come under scrutiny. In November 2. 00. LRAD failed to deter a pirate attack on the Liberian vessel MV Biscaglia. Additional concerns about its effectiveness have been raised with detractors arguing the device can be rendered harmless by simply wearing hearing protection. On a more positive front, the technology may have some applications for consumers. By amplifying sound whether it be voice, music or some other kind of recording clearly over a long distance without causing pain or irritation, its possible for companies to target individuals. For example, a stream of sound can deliver a specifically tailored message to a person, based on some kind of sensory response. If a sensor, say, detects a persons raised body temperature in a crowd, a message can be sent to that person pointing to a soft drink vending machine nearby. LRAD technology may also be used to direct music, according to peoples preferences, to individual tables in a restaurant or bar, or perhaps pass messages directly to an individual without letting others know. According to American Technology Corporation, the LRAD uses capacitive transducers requiring modest power requirements of less than 2. The high directivity of the LRAD device reduces the risk of exposing bystanders or people in the vicinity to excessive audio levels. Sound behind the LRAD unit is more than 4. B, less than the on axis forward output. The LRAD also incorporates multiple highly efficient switch mode power conversion systems. The LRAD uses an array of piezoelectric transducers to produce sound. A transducer is simply a device that changes energy from one kind to another. In this case, it changes electrical impulses into sound. The transducers under charge rapidly change their shape and create sound waves. All of these transducers are attached to a mounting surface and staggered to allow more of them to fit into a smaller space. Identical waves emerge from the transducers and their amplitudes combine to help the LRAD create very loud sounds. The LRAD uses the phase of the sound waves, the size of the device and the properties of air to create more directional sound. Essentially what you have is a loudspeaker that can receive input from a range of devices and amplify the signal, enabling the operator to send the target a clear message painful or not. Theres a good overview of the technology at How Stuff Works. LRAD in brief The LRAD has a range of 9. It has a beam width of about 3. The devices is 3. Input signals can be anything from a microphone, laptop, MP3 player, CD player, Phraselator or translation device. The LRAD has maximum volume of 1. B at 1m in normal operation, 1. B sustained or 1. B burst at 1m with override. David Greig. View gallery 2 images.

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